aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa ab ac ac ac ad ac ac ac ac ac ad ac ac ac ac ac ad ac ae aa
aa af ag ah ai aj aj aj ah ai ag ag ag ag ag ag ak ak al am ac
aa af an ao ap aq ar aq as at ag ag ag au av av aw ag ax ag ay
aa af ag az an ag ag aA aA aB ag ag ag aC aD aE aF ag ax ag ay
aa af ag az aG ag ag aH aI aB ag ag bC aJ aK aL aM bC ax ag ay
aa af ag aN aO aO aO aO aO aP an ag bC aQ aR aR aS bC ax ag ay
aa af ag aT ap ap aU ap ap aV ag ag ag aW aX aY aZ ag ax ag ay
aa af ag ag ag ag ag ag ag au av aw ag a0 a1 a2 a3 ag ax ag ay
aa af au av av aw ag ag ag aC a4 a5 ag a6 aa a7 af ag ax ag ay
aa af aC a8 a9 a5 ag ag bC aJ ba bb bC am ad bc bd ag ax ag ay
aa af be bf bg aM bC ag bC aQ aR aS bC ag ag bh ag ag bi ag ay
aa af aQ aR aR aS bC ag ag aW aY aZ au av aw bj bk bk bk bk bk
aa af aW aY bl aZ au av av aw bm bC aC bn bo bh ag ag al ag ay
aa af ag bp ag ag aC bq br a5 bh bC aQ aR aS bD ag ag ax ag ay
aa af ag bh ag ag bs bt bu aM bD ag aW aY aZ bh ag ag ax ag ay
aa af ag bh ag bC aQ aR aR aS bE bk bk bv bk bw ag ag ax ag ay
aa af ag bx by ag aW bz aY aZ bh ag ag ag ag ag ag ag ax ag ay
aa af ak ak bx bk bk bk bA bk bw ak ak ak ag ag ag ag bi ag ay
aa bB a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1 a1
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa

:def
:a
pix pix water/water.png
walk 0
:aa
pix water/water.png
walk 0
:ab
pix water/land_se.png
walk 0
:ac
pix water/water_s3.png
walk 1
:ad
pix water/water_s.png
walk 1
:ae
pix water/land_sw.png
walk 0
:af
pix water/water_e.png
walk 0
:ag
pix grass.png
walk 1
:ah
pix stone_interior/wall_left_steps.png
walk 0
:ai
pix stone_interior/wall_right_steps.png
walk 0
:aj
pix stone_interior/wall_top_grass.png
walk 1
:ak
pix water/grass.png
walk 1
:al
pix town/fence_n.png
walk 0
:am
pix water/water_sw.png
walk 1
:an
pix stones.png
walk 1
:ao
pix stone_interior/wall_grass_nw.png
walk 0
:ap
pix town/wall_s.png
walk 0
:aq
pix stone_interior/wall_grass_window.png
walk 0
:ar
pix stone_interior/wall_grass_doorway.png
walk 1
:as
pix town/wall_fountain.png
walk 0
:at
pix stone_interior/wall_grass_ne.png
walk 0
:au
pix wood_interior/wood_wall_top_grass_w.png
walk 1
:av
pix wood_interior/wood_wall_top_grass.png
walk 1
:aw
pix wood_interior/wood_wall_top_grass_e.png
walk 1
:ax
pix town/fence_ns.png
walk 0
:ay
pix grass.png
walk 0
:az
pix stone_interior/wall_grass_w.png
walk 1
:aA
pix small_blue_flowers.png
walk 1
:aB
pix stone_interior/wall_grass_e.png
walk 1
:aC
pix wood_interior/wall_woodfloor_nw.png
walk 0
:aD
pix wood_interior/fireplace.png
walk 0
:aE
pix wood_interior/weapons.png
walk 0
:aF
pix wood_interior/swords.png
walk 0
:aG
pix stone_interior/broken_wall.png
walk 0
:aH
pix grass.png
walk 1
if var smoke_bomb_found0 | end | addpix items/smoke_bomb.png
Action
if var smoke_bomb_found0| end | pass
if find "smoke bomb" a | set smoke_bomb_found0 = 1 | end
delpix items/smoke_bomb.png
:aI
pix blue_flowers.png
walk 1
:aJ
pix wood_interior/wall_woodfloor_w.png
walk 1
:aK
pix wood_interior/rug2.png
walk 1
:aL
pix wood_interior/woodfloor.png
walk 0
addpix people/woman_s.png
Action
store a Weapons Store
:aM
pix wood_interior/wall_woodfloor_e.png
walk 1
:aN
pix stone_interior/wall_grass_sw.png
walk 1
:aO
pix stone_interior/wall_top_grass_s.png
walk 1
:aP
pix stone_interior/wall_grass_se.png
walk 1
:aQ
pix wood_interior/wall_woodfloor_sw.png
walk 1
:aR
pix wood_interior/wall_woodfloor.png
walk 1
:aS
pix wood_interior/wall_woodfloor_se.png
walk 1
:aT
pix town/wall_sw.png
walk 0
:aU
pix town/wall_suit_of_armor.png
walk 0
:aV
pix town/wall_se.png
walk 0
:aW
pix town/wood_wall_sw.png
walk 0
:aX
pix town/wood_sign_weapon.png
walk 0
:aY
pix road/end_wood_doorway.png
walk 1
:aZ
pix town/wood_wall_se.png
walk 0
:a0
pix water/water_nw.png
walk 1
:a1
pix water/water_n.png
walk 0
:a2
pix road/end_bridge_n.png
walk 1
Action
move island_town.txt 15 8
hero hero_s
:a3
pix water/water_ne.png
walk 0
:a4
pix wood_interior/painting2.png
walk 0
:a5
pix wood_interior/wall_woodfloor_ne.png
walk 0
:a6
pix water/water_w.png
walk 1
:a7
pix water/bridge_ns.png
walk 1
:a8
pix wood_interior/shields.png
walk 0
:a9
pix wood_interior/wood_wall_floor.png
walk 0
:ba
pix wood_interior/bed.png
walk 0
:bb
pix wood_interior/rug.png
walk 1
:bc
pix road/end_bridge_s.png
walk 1
:bd
pix water/water_se.png
walk 1
:be
pix wood_interior/counter_left_wall.png
walk 1
:bf
pix wood_interior/counter_man.png
walk 0
Action
store an Armory
:bg
pix wood_interior/counter_right.png
walk 1
:bh
pix road/road_ns.png
walk 1
:bi
pix town/fence_s.png
walk 0
:bj
pix road/right_t.png
walk 1
:bk
pix road/road_ew.png
walk 1
:bl
pix town/wood_sign_armor.png
walk 0
:bm
pix road/road_ns.png
walk 0
Action
move island_town.txt 10 13
hero hero_s
:bn
pix wood_interior/drawers.png
walk 0
:bo
pix wood_interior/treasure_chest.png
walk 0
:bp
pix road/road_ns.png
walk 0
Action
move island_town.txt 3 14
hero hero_s
:bq
pix wood_interior/painting.png
walk 0
:br
pix wood_interior/potion_shelf.png
walk 0
:bs
pix wood_interior/wall_woodfloor_w.png
walk 0
addpix people/old_woman_s.png
Action
if var get_elixir=1| info The old woman smiles at you. | info The old woman feeds you a magic elixir.
if var get_elixir=1| end | pass
give maxhp 5
give hp 5
give maxep 2
give ep 2
give defense 2
info You feel a tingling sensation and feel more powerful.
set get_elixir 1
:bt
pix wood_interior/table.png
walk 0
:bu
pix wood_interior/woodfloor.png
walk 0
addpix people/old_man_s.png
Action
store a General Store
:bv
pix road/reverse_t.png
walk 0
Action
move island_town.txt 13 16
hero hero_s
:bw
pix road/road_nw.png
walk 1
:bx
pix road/road_ne.png
walk 1
:by
pix road/road_sw.png
walk 1
:bz
pix town/wood_sign_general.png
walk 0
:bA
pix road/reverse_t.png
walk 0
Action
move island_town.txt 8 18
hero hero_s
:bB
pix water/land_ne.png
walk 0
:bC
pix grass.png
walk 0
:bD
pix road/road_ns.png
walk 0
:bE
pix road/right_t.png
walk 0
